July 24 through Sept 2019

-Created a level size system, so when the main map is created each level (or system) will have a unique map size and shape.

-Worked on making the main HUD Jump/Resource bar more clear

-Add “player initiative” or turns for when outside of a level.  Since you are playing against a single enemy AI who goes to which system matters as the other gets a warning they are being attacked and has the option to defend.

-Overhauled pirate ship AI and added Lin-of-sight logic and predictive aim to their behavior.

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